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➜ MUSHclient
➜ Lua
➜ Be careful to use wait.lua [solved]
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Be careful to use wait.lua [solved]
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| Posted by
| Yanwuhuan
(15 posts) Bio
|
| Date
| Fri 11 Jan 2013 04:37 PM (UTC) |
| Message
| Well, wait.lua is very powerful module.
In fact, I use it for many conditions, which make trigger fewer and script is cleaner.
But seems it has some limitation.
This is a case:
cmd > ask dispatcher about job
mud 1> Dispatcher is thinking ...
This guy usually dispatch job after some seconds
Here I enable trigger to match mud 5
...
mud 2 > Ooops, your weapon is broken.
A function will be invoked, it used wait.
script send 1 > remove shield 1
wait.regexp "removed", like mud 3
mud 3> You removed your shield.
mud 4 > Job dispatcher said:
mud 5 > Your job target NPC is there....
This line should trigger something, but not.
script send 2 > wield sword
script send 3 > wear shield 1
So then script was over.
mud 6 > You wield your sword.
mud 7 > You equip your shield.
Seems the script function for mud 2 used wait, mud 5 not triggered.
I just enable mud 5 trigger if mud 1 appeared, and disable itself when it fired.
In this case, I check this trigger, it was enabled. | | Top |
|
| Posted by
| Nick Gammon
Australia (23,165 posts) Bio
Forum Administrator |
| Date
| Reply #1 on Fri 11 Jan 2013 10:15 PM (UTC) |
| Message
| | I think I would need to see your code to comment. You may have a simple race condition, or you may have a trigger in the wait that is too general (ie. matching anything). |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
| Posted by
| Yanwuhuan
(15 posts) Bio
|
| Date
| Reply #2 on Sat 12 Jan 2013 03:47 AM (UTC) |
| Message
|
Yes, you're right.
I test it in a pure environment, it works.
Please mark this post as "invalid post" :)
| | Top |
|
| Posted by
| Nick Gammon
Australia (23,165 posts) Bio
Forum Administrator |
| Date
| Reply #3 on Sat 12 Jan 2013 04:13 AM (UTC) |
| Message
| | I'll mark it solved. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
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