Register forum user name Search FAQ

Gammon Forum

Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the password reset link.

Due to spam on this forum, all posts now need moderator approval.

 Entire forum ➜ MUSHclient ➜ General ➜ Calling info from Output and placing it into an alias

Calling info from Output and placing it into an alias

It is now over 60 days since the last post. This thread is closed.     Refresh page


Posted by Exodus   (14 posts)  Bio
Date Sat 25 May 2002 10:01 AM (UTC)
Message
Hi,
I'm not too good with scripting and such, and have a little problem with scripting this, hopefully you can help me out.
When I enter this command "locate Mr.X", 3 lines of infomation will appear in the output. For example :
Mr.X is in the Great city of Nova {or name of area}
In the room: a dark alley {or name of room}
Mr.X is idle {or his status}

I would then like to copy all these 3 lines of information and send it to a friend who would like to know of his whereabouts.
Example: tell Bountyhunter Mr.X is in the Great city of Nova {or name of area};In the room: a dark alley {or name of room}and is idle {or his status}

Yet, if i tried to locate someone else, the new information will be copied and ready for me to send it to another friend, and not retaining the old information. Is this possible?

Much appreciated
Top

Posted by Nick Gammon   Australia  (23,173 posts)  Bio   Forum Administrator
Date Reply #1 on Sun 26 May 2002 01:45 AM (UTC)
Message
Interesting challenge. :)

You need 3 triggers (one for each line that tells you about Mr.X) and one alias, to start the ball rolling. The triggers are initially disabled, so they don't fire if a line happens to arrive with "is" in it (3rd trigger).

Make sure scripting is enabled, and that VBscript is the active language. Edit the script file (or start a blank one called "myscript.vbs" for instance) and copy and paste the lines below between the rules:





sub OnLocate (sName, sLine, wildcards)
 world.setvariable "target", wildcards (1)
 world.send "locate " & wildcards (1)
 world.enabletrigger "AreaName", 1  ' ready for first trigger
end sub

sub OnAreaName (sName, sLine, wildcards)
 if wildcards (1) = world.getvariable ("target") then
   world.setvariable "area", wildcards (2)
   world.enabletrigger "RoomName", 1  ' ready for next trigger
   world.enabletrigger sName, 0  ' disable ourselves
 end if
end sub

sub OnRoomName (sName, sLine, wildcards)
 world.setvariable "room", wildcards (1)
 world.enabletrigger "Status", 1  ' ready for next trigger
 world.enabletrigger sName, 0  ' disable ourselves
end sub

sub OnStatus (sName, sLine, wildcards)
 if wildcards (1) = world.getvariable ("target") then
   world.setvariable "status", wildcards (2)
   world.enabletrigger sName, 0  ' disable ourselves
   world.send "tell " & _
              world.getvariable ("friend") & " " & _
              world.getvariable ("target") & " is in " & _
              world.getvariable ("area") & "; in room " & _
              world.getvariable ("room") & "; status " & _
              world.getvariable ("status")
 end if
end sub



Now in the scripting configuration set the appropriate script file name as the script file (eg. myscript.vbs).

You should then set up who your friend is, like this. Type:


/world.setvariable "friend", "my_friends_name"


This will establish the variable "friend" with his name in it. You can also do it through the world configuration, "variables" screen.

Finally, add the following 3 triggers and one alias. If you are using version 3.22 of MUSHclient the simple way is to:


  • Copy the lines below between the rules
  • Go to File menu -> Import -> Clipboard


That will add them for you.




<aliases>
  <alias
   name="Locate"
   script="OnLocate"
   match="locate *"
   enabled="y"
  >
  </alias>
</aliases>

<triggers>
  <trigger
   custom_colour="2"
   ignore_case="y"
   match="* is in *"
   name="AreaName"
   script="OnAreaName"
   sequence="100"
  >
  </trigger>

  <trigger
   custom_colour="2"
   ignore_case="y"
   match="In the room: *"
   name="RoomName"
   script="OnRoomName"
   sequence="100"
  >
  </trigger>

  <trigger
   custom_colour="2"
   ignore_case="y"
   match="* is *"
   name="Status"
   script="OnStatus"
   sequence="100"
  >
  </trigger>
</triggers>



Then just type "locate x" where "x" is who you want to locate.

What this will do is the "locate" command will go to the alias, which will remember "x" as the person you are locating.

It then enables the first trigger. When the first trigger fires (eg. "Mr.X is in the Great city of Nova") it remembers where x is, disables itself, and enables the second trigger.

When the second trigger fires (eg. "In the room: a dark alley") it remembers which room x is in, disables itself, and enables the third trigger.

When the third trigger fires (eg. "Mr.X is idle") it remembers his status, disables itself, and then does a "tell" to whoever "friend" is, passing the results from all three triggers.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

Posted by Helio   (9 posts)  Bio
Date Reply #2 on Fri 19 Jul 2002 09:59 AM (UTC)
Message
Ok, I am sorry but I am new to this scripting thing..
I ain't using 3.22 so I cant add an alias by importing. and when i try to add the alias manually i cant put in the script cause it doesnt allow u to add anything in the box. i am currently using 3.20
Please help.
Thanks
Top

Posted by Helio   (9 posts)  Bio
Date Reply #3 on Fri 19 Jul 2002 10:01 AM (UTC)
Message
Oh and when you set the world variable my friend "my_friends_name" u only set one name correct? what if i need to change the name constantly? does that mean i have to edit it everytime i am sending a tell to a new friend?
Top

Posted by Magnum   Canada  (580 posts)  Bio
Date Reply #4 on Fri 19 Jul 2002 07:02 PM (UTC)
Message
You need to assign the alias a name before you can have it call a script.

Get my plugins here: http://www.magnumsworld.com/muds/

Constantly proving I don't know what I am doing...
Magnum.
Top

Posted by Nick Gammon   Australia  (23,173 posts)  Bio   Forum Administrator
Date Reply #5 on Fri 19 Jul 2002 11:14 PM (UTC)
Message
You could make an alias, eg.

friend *

That calls a small script that takes the * (the wildcard that is the friend's name) and sets the variable for you.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

Posted by Nick Gammon   Australia  (23,173 posts)  Bio   Forum Administrator
Date Reply #6 on Thu 01 Aug 2002 12:51 AM (UTC)
Message
Quote:

I ain't using 3.22 so I cant add an alias by importing. and when i try to add the alias manually i cant put in the script cause it doesnt allow u to add anything in the box. i am currently using 3.20


Just add them manually, following your nose for each field. You may need to enable scripting to let it add the script name. Make sure you put the label in first or it won't accept the script name.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).

To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.


24,158 views.

It is now over 60 days since the last post. This thread is closed.     Refresh page

Go to topic:           Search the forum


[Go to top] top

Information and images on this site are licensed under the Creative Commons Attribution 3.0 Australia License unless stated otherwise.