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 Entire forum ➜ MUSHclient ➜ General ➜ Aardwolf item tags/IDs

Aardwolf item tags/IDs

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Posted by Blainer   (191 posts)  Bio
Date Reply #15 on Thu 18 Jun 2009 12:06 PM (UTC)

Amended on Thu 18 Jun 2009 12:11 PM (UTC) by Blainer

Message
Thanks Shaun. This is a mute point now though. Because my concern was to do with designing tables in a db. Nick and Dave explained it here:
http://www.gammon.com.au/forum/?id=9475

So I can create the records for the mods as I get them.

While I'm posting in this thread if anyone has anymore info on these commands and their output or ideas as to what other cool stuff can be done with them please post here.

I have a plugin showing an idea here:
http://www.gammon.com.au/forum/?id=9522
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Posted by Blainer   (191 posts)  Bio
Date Reply #16 on Fri 19 Jun 2009 01:17 PM (UTC)
Message
Got a reply from Lasher on my question.

Quote:

Invdetails was never completed, was a work in progress that never
finished but I think (not sure anymore) I excluded skills from it
intentionally because it wasn't part of the 'free' identify.

Been away from the MUD for a while and have a LOT of catching up to do,
but at some point we'll be picking this back up. You can actually get/drop/etc
by the unique id each item has -- but not all object manipulation commands
work, that's another part of the 'work in progress' (or, more actually,
work 'not in progress' :)


Commands I have found that do work:
quaf
drop
get (even after dropped)
id
hold
wield
remove
wear

drink and sell command say "you don't have that."
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Posted by Blainer   (191 posts)  Bio
Date Reply #17 on Fri 26 Jun 2009 04:29 PM (UTC)
Message
Has anyone got {spells} figured out?

I think it goes:
Uses, Spell Level, Spell Num 1, Spell Num 2, Spell Num 3, Spell Num 4, Spell Num 5

Can anyone confirm this?


{invdetails}
{invheader}140746966|1|Potion|10|2||hum, magic, nosell, held, burn-proof, v3||||||
{spells}1|20|24|24|24|0|0
{/invdetails}
+-----------------------------------------------------------------+
| Keywords   : academy heal potion                                |
| Name       : Academy Healing Potion                             |
| Type       : Potion                    Level  :     1           |
| Worth      : 10                        Weight :     2           |
| Flags      : hum, magic, nosell, held, burn-proof, V3           |
| Found at   : The Aylorian Academy                               |
+-----------------------------------------------------------------+
| Spells     : 1 use of level 20 'cure critical'                  |
|            : 1 use of level 20 'cure critical'                  |
|            : 1 use of level 20 'cure critical'                  |
+-----------------------------------------------------------------+
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Posted by Nick Gammon   Australia  (23,173 posts)  Bio   Forum Administrator
Date Reply #18 on Sat 27 Jun 2009 12:35 AM (UTC)
Message

{spells}uses|level|sn0..sn4


- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Blainer   (191 posts)  Bio
Date Reply #19 on Fri 10 Jul 2009 06:01 AM (UTC)

Amended on Fri 10 Jul 2009 06:05 AM (UTC) by Blainer

Message
Found some more tags info:

Use command "invmon" to enable these:

REMOVE
{invmon}1,148947979,-1,0
You remove an adventurer's head, making the room a little darker.

GET
{invitem}164309966,,a long spike,1,5,0,-1,-1
{invmon}4,164309966,-1,-1
You get a long spike.

WIELD
You wield a long spike.
A long spike feels a little clumsy in your hands.
You feel your dagger skill increase.
{invmon}2,164352909,-1,24

You wear Gueldar's tough leather cap on your head.
{invmon}2,164409548,-1,1

DROP
{invmon}3,164352909,-1,-1
You drop a long spike.

QUAF
You quaff (!(Light Relief)!).
You feel slightly better.
You are now fully healed.
You feel slightly better.
You are now fully healed.
{invmon}7,164397486,-1,-1

BUY
You buy Gueldar's tough leather cap from Gueldar the armorer for 25 gold.
{invitem}164409548,,Gueldar's tough leather cap,6,7,0,-1,-1
{invmon}4,164409548,-1,-1

SELL
You sell a long spike to Gueldar the armorer for 2 gold.
{invmon}3,164309966,-1,-1

PUT
{invmon}6,163739526,148785709,-1
You put a long spike into a well used backpack.

They show when items enter or leave your inventory.

<actiontype><serial><bag serial if applicable><wear location if applicable>

Post the rest as I work them out.
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Posted by Blainer   (191 posts)  Bio
Date Reply #20 on Sat 11 Jul 2009 09:41 AM (UTC)

Amended on Mon 13 Jul 2009 01:09 AM (UTC) by Blainer

Message
{invmon}<actiontype><serial><bag serial><wear location if applicable>

actiontype
1 = remove
2 = wield / wear
3 = drop / sell
4 = buy / get
5 = get
6 = put
7 = quaf / eat / drink

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Posted by Nick Gammon   Australia  (23,173 posts)  Bio   Forum Administrator
Date Reply #21 on Sat 11 Jul 2009 10:28 PM (UTC)
Message
The intention there was to allow the inventory to be immediately updated, rather than waiting for some periodic poll.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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