Found some more tags info:
Use command "invmon" to enable these:
REMOVE
{invmon}1,148947979,-1,0
You remove an adventurer's head, making the room a little darker.
GET
{invitem}164309966,,a long spike,1,5,0,-1,-1
{invmon}4,164309966,-1,-1
You get a long spike.
WIELD
You wield a long spike.
A long spike feels a little clumsy in your hands.
You feel your dagger skill increase.
{invmon}2,164352909,-1,24
You wear Gueldar's tough leather cap on your head.
{invmon}2,164409548,-1,1
DROP
{invmon}3,164352909,-1,-1
You drop a long spike.
QUAF
You quaff (!(Light Relief)!).
You feel slightly better.
You are now fully healed.
You feel slightly better.
You are now fully healed.
{invmon}7,164397486,-1,-1
BUY
You buy Gueldar's tough leather cap from Gueldar the armorer for 25 gold.
{invitem}164409548,,Gueldar's tough leather cap,6,7,0,-1,-1
{invmon}4,164409548,-1,-1
SELL
You sell a long spike to Gueldar the armorer for 2 gold.
{invmon}3,164309966,-1,-1
PUT
{invmon}6,163739526,148785709,-1
You put a long spike into a well used backpack.
They show when items enter or leave your inventory.
<actiontype><serial><bag serial if applicable><wear location if applicable>
Post the rest as I work them out. |